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Rise of the tomb raider reshade
Rise of the tomb raider reshade







rise of the tomb raider reshade
  1. #RISE OF THE TOMB RAIDER RESHADE DRIVER#
  2. #RISE OF THE TOMB RAIDER RESHADE SOFTWARE#

This means that Proton, based on Wine, also supports FSR. Wine has added FSR support, meaning that Linux users now can use FSR in Wine-supported titles. Games with upsampling technology List of games with high-fidelity image upsampling support Game NIS has been compared to AMD's FSR, but there are certain things that must be taken into account before such a comparison can be made:ġ) NIS in its current implementation is a system-wide upscaler if enabled through GF Experience and introduces bugs one of which has shown to limit FPS to 133, unknown if it will be fixed.Ģ) NIS has no edge detection and therefore shimmering artifacts can be present in games with a lot of foliage or other small details, unknown if will be fixed.ģ) NIS through nVidia's Control Panel isn't straightforward to use and comes with no guides.Įnabling NIS through CP requires setting custom 3D settings for the game in question enabling Image Scaling setting and enabling in-game overlay for sharpness settings, in the game itself you should set lower resolution than native (85%, 77%,67%, 59%, 50% of native resolution). No games as of yet have native support for NIS, but it can be used system-wide.

#RISE OF THE TOMB RAIDER RESHADE DRIVER#

NIS is an image upsampling that's an updated nVidia control panel image scaler (simplified Lanczos), it's improved over the old method, but has both perks and cons of being a driver level scaler. XeSS is an image upsampling technology developed by Intel for real-time use in select video games, using deep learning to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors. FSR standardized Presets are not enforced and some titles such as Dota 2 offer resolution sliders. It does not use machine-learning algorithms, unlike DLSS, to upsample the image, and instead relies on spatial upscaling on traditional shading units. FidelityFX Super Resolution įidelityFX Super Resolution (FSR) is an image upsampling technology developed by AMD for real-time use in select video games, using traditional hand-written algorithms to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors. Image upsampling technologies actively used in games Deep Learning Super Sampling ĭeep learning super sampling (DLSS) is an image upsampling technology developed by Nvidia for real-time use in select video games, using deep learning to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors.

#RISE OF THE TOMB RAIDER RESHADE SOFTWARE#

4 Software with official implementations of upscaling technology.3 Games with unofficial implementations of upscaling technology.

rise of the tomb raider reshade

  • 1 Image upsampling technologies actively used in games.








  • Rise of the tomb raider reshade